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BR-B Concept

One more weapon concept I did in 3d for sci-fi shooter game. Done in 3ds Max, using ProBoolean tool with acrylic viewport shader and rendered in vray using its VRayEdgesTex feachure for materials bump to get rid of sharp edges. Composing and some touchups are done in photoshop.

Overall view

Overall view

Sights and attachments

Sights and attachments