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Heavy Rocket Launcher Concept

One of the few weapon concepts I did almost completely in 3d (Except quick paintovers to establish design). This one done in 3ds Max, using mostly ProBoolean tool with acrylic viewport shader and rendered in vray using its VRayEdgesTex feachure for materials bump to get rid of sharp edges. Composing and some touchups are done in photoshop.

The weapon is attached to the elbow joint of the heavy exoskeleton, has three charges and deal a lot aoe damage as well as knockback enemies.

Overall view

Overall view

Closeup

Closeup

Weapon has five minor visual upgrades

Weapon has five minor visual upgrades