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Stylized Projectiles VFX

Stylized projectile and hit effects created in 2023 for my mobile third-person roguelike project Feral Frontier. The primary focus was on optimization and visual simplification, as the simultaneous count of effects on screen can exceed hundreds. To achieve maximum frame rates, many dissolve, blend, and panning effects were baked into spritesheets. The effects were created in Unity using the Shuriken Particle System.